The quality of public space is the result of everything that takes place in it, and therefore, it has to be part of a dynamic process in order to respond to the needs of people and to the constantly changing situations. From this idea the study and analysis of public space has to be done through active synergies, which favour its understanding by the public and their active and positive participation, enhancing the relationships between function/form/structure (Habraken, 2000). In addition, competency-based education requires methodologies that place greater emphasis on learning and the link between practical skills, knowledge, motivation, emotions and attitudes (Haak 2017), which requires a disruptive approach (Dygert 2017). The SmarTuria Hub Project is being an academic experience, which started five years ago taking as scenario the public park Túria gardens in the city of Valencia (Spain), with the aim of experiencing with the students the methods and strategies of the European urban labs (ENoLL, 2013) and the open design, where the approach of integrating the users, is the key for reaching more innovative, inclusive, sustainable and adapted design solutions. The goals of the urban living labs are “innovation, knowledge development for replication and increasing urbans sustainability emphasizing the need for supported, local solutions” (Steen and Bueren, 2017 p.11). To reach these goals in a real-life use context, co-creation techniques with the actors (users, private and public actors, institutes…) are the basis to understand their needs and expectations, including them in the innovation process, iterating with the feedback gathered from use and evaluation, and empowering people for decision taking. Thus, students internalise that creating tools for expression and participation of the users is essential and it is one of the means to achieve a more active role in the design process (Kristensson 2004). The Turia Park responds to the contemporary concept of sustainable city that is active, healthy and alive (Puyuelo, Merino and Rodrigo, 2017). Furthermore, this place coincides with some of the trends of Smart Cities and the Smart Mobility (Casado et al., 2015), by placing priority on “soft” transport services such as cycling, joging, healthy habits, openair gyms, the city on a human scale as well as acting as a means for enhancing local Identity and Tourism. This urban field works-driven investigation project aims to explore and to think on a new model for obtaining innovative design criteria, involving learners and different users in outdoors analysis and projects. This approach leads all the participants through activities, to appreciate from real life perspectives, apply them to possible revisions in their own teaching, share them with others and apply them in their design projects. As a context for collective life, public space implies public domain, an anonymous, costless and free use, which must guarantee the full accessibility of all citizens regardless of their physical or sensory characteristics, as well as the essential multi-functionality that promotes their social side. These parameters are the real factors to evaluate the quality of public space according to the intensity and quality of the social relations it facilitates. That means its ability to stimulate and promote a sense of identification, expression and cultural integration (Merino y Puyuelo, 2020). All these experiences trigger critical thinking, involving observation, study, empathy, understanding ideas behind the constructed space, and practices when examining the relationship with people and uses. This urban park, its background and current state, makes a singular environment, due to its length and its spatial configuration, connections between the different áreas of the city, the urban services and furniture have and, above all, its quality and intention of fostering relationship with a huge diversity of users. This huge linear park is structured from its entrance head in the city in 18 stretches, that arrive until the Port crossing the city from west to east. These sections, have different characteristics with recreational areas, which acquire usefulness and sense in the global context and where the pedestrian and bike routes interrelate them in a continuous. The methods applied are ethnographic and direct observation in fieldwork, personal and online interviews for collecting the user’s voice, to know the degree of satisfaction of their experiences in relation to existing installations. The use of open questions have the objective of detecting needs and obtaining suggestions to improve the equipment of the environment. The online surveys aim to understand the service and design preferences of the target audience and have been addressed to people who live in the city and know the place directly or indirectly. In a general approach, people are randomly selected and sought to cover diverse profiles of local users: citizens, young sports people, senior citizens and tourists/visitors and in-house analyses, which can subsequently derive on useful approaches for the design project. Data obtained with this methodology, allow us a more adjusted analysis of the relationship between the user and context, while showing the possible shortcomings and aspects to improve, that will guide future intervention strategies. As results from the SmarTuria HUB project, a large theoretical and graphic document collection has been generated, which has been presented in different international forums, conferences design journals (EADesign, Cisti, Achi etc.) and have been shown in different exhibitions. The multiple partial studies developed in the different sections of the Turia Garden, constitute a solid foundation on which new design projects and installations for this environment are developed, meeting the identified needs: insufficient signage, wc and toilet services, lighting, connectivity, meeting etc. The SmarTuria HUB Project challenges the students to locally engage as active citizens in our context, developing empathy and analytic capacities not only focused in the spatial features of the site, but in its potential role as sustainable social frame for collective imagination and research at the city. REFERENCES Habraken, N.J. (2000). The Structure of the Ordinary: Form and Control in the Built Environment. J.Teichles (Ed) MIT Press. Haak, T. (2017), 6 Trends in Learning and Development, https://hrtrendinstitute.com/2017/12/04/6-trends-in-learning-and-development/ “6 Trends in Learning and Development | HR Trend Institute,” 2017. [Online]. Recuperado de Available: https://hrtrendinstitute.com/2017/12/04/6-trends-in-learning-and-development/. Dygert, C. “Thinking Out Loud: Disrupting Employee Development,” 2017. [Online]. Available: http://dygertthinkingoutloud.blogspot.com/2017/08/disrupting-employee-development.html. [Accessed: 11-Jul-2018] ENoLL European Network of Living Labs (2013). Tips & Tricks for Building a Sustainable Living Lab Retrieved from [Consulta: 5 de julio de 2022] Steen, K. and Bueren, E. (2017). Urban Living Labs: A Living Lab Way of Working, AMS Institute, p.33. Retrieved from https:// www.ams-institute.org. Kristensson, P., Gusyafsson, A. and Archer, T. (2004). “Harnessing the creative Potential among Users”, The Journal of Innovation Management, nº21. Merino, L., Puyuelo, M., and Val, M. (2017). Design for the Smart Cities. Investigation about citizen’s needs and products to improve public places. 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